For this project, I would like to create a rigid body based game where a player is tasked with launching a frog shaped rigid body from platform to platform across a space. When the frog is at rest, the Player will set a direction and power to launch the frog in. the frog will then receive a force in that direction, and launch into the air. if it lands on a platform and settles, the player will get to choose the next directtion and power for the next launch. the game ends when the player has successfully gotten the frog across the level. if the frog misses a platform and falls past the "kill zone", it will be reset to the starting platform. The project will be made in Unity for ease of input, camera manipulation, and aesthetic appeal.