DPA 8090
Rendering and Shading
An illuminating course.
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Fall 2018 Posts
12 Nov 2018
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Assignment 08 - A Complete Production Scene Render
05 Nov 2018
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Some Notes on Smallpt, GGX, Sampling
31 Oct 2018
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Assignment 07 - Sampling and Implementing BxDFs
31 Oct 2018
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Ray Tracing and Global Illumination Reading
18 Oct 2018
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Assignment 06 - Ptex, Mari, RenderMan (Updated)
04 Oct 2018
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Physically Based Shading Reading
27 Sep 2018
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Assignment 05 - Surfacing for Real-time PBR
27 Sep 2018
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3D Painting Applications and Physically Based Workflow
27 Sep 2018
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Math Solutions
13 Sep 2018
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ICCVG Week -- What to Do.
12 Sep 2018
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Assignment 04 - Shading to Match the Real.
04 Sep 2018
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Assignment 03 - GLSL Fragment Shader Karate
30 Aug 2018
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Reading Along
29 Aug 2018
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Assignment 02 - Blinn-Phong Shading in GLSL
23 Aug 2018
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Assignment 01 - Math Warm-Up
23 Aug 2018
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Getting Started
23 Aug 2018
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Welcome to the Fall 2018 semester!
Spring 2017 Posts
25 Apr 2017
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Physically Based Shading
15 Apr 2017
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Test 02
15 Apr 2017
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Global Illumination Rendering II
15 Apr 2017
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Global Illumination Rendering I
26 Mar 2017
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Assignment 08 Proposal
26 Mar 2017
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Assignment 07 - A Complete Production Scene
26 Mar 2017
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Assignment 06 - Developing Shaders for RenderMan RIS
26 Mar 2017
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Selected Key Developments in Rendering
08 Mar 2017
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Assignment 05 - PTEX, Mari, RenderMan (update)
01 Mar 2017
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Assignment 04 - Surfacing for Real-time PBR
23 Feb 2017
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Test 01
22 Feb 2017
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Math Solutions
22 Feb 2017
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Test Announcement
21 Feb 2017
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3D Painting Applications and Physically Based Workflow
13 Feb 2017
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Assignment 03 - Shading to Match the Real.
08 Feb 2017
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Shading to Match the Real
07 Feb 2017
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Patterns and Noise
01 Feb 2017
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Assignment 02 - GLSL Fragment Shader Karate
26 Jan 2017
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Assignment 01 - Blinn-Phong in GLSL Fragment Shader
24 Jan 2017
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Code template for OpenGL and GLSL Fragment Shader.
18 Jan 2017
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Assignment 00 - Math Warm-Up
17 Jan 2017
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Foundations for Rendering and Shading
10 Jan 2017
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Welcome to a new semester!