Assignment 01 - Blinn-Phong in GLSL Fragment Shader
26 Jan 2017Read the Blinn shading paper. Write a GLSL fragment shader that implements Blinn-Phong shading. Post shader only (no need to modify anything else from the code packet) to Canvas; your fs.glsl should work with no other modifications needed. I have also now posted a concise description to assist. Do your best to complete the fragment shader assignment by Monday. We’ll discuss further then as needed.
