Assignment 03 - Shading to Match the Real.

As discussed in class today, here is example code to use that includes two image texture maps. You may study the main.cpp and also the fs.glsl to see how the texture mapping from images works, but you will only need the texture coordinates (bundled as a VBO in the VAO in main.cpp and passed as an input vec2 to the fragment shader) to complete the main assignment.

Details of Assignment 03:

Optional Extensions for Extra Credit