3D Painting Applications and Physically Based Workflow
21 Feb 2017Our next assignment will involve using Digital Content Creation (DCC) and 3D Painting tools to surface a few models in a simple scene within Unreal Engine to continue our practice with real-time rendering applications. We’ll focus on a “physically based rendering” (PBR) approach to things. (This will not be as physically accurate as path-tracing in a more encompassing global-illumination model, as we will discuss later in the semester, but aspects of physically correct lighting and shading have made their way into real-time workflows as indirect lighting and other advanced techniques are brought into such applications).
The resources page also contains links to the main written documentation for Substance Painter and Unreal Engine.
