Assignment 05 - PTEX, Mari, RenderMan (update)

Nefertiti Portrait

Update: Under RenderMan 21, choose RenderMan->Advanced RenderMan Controls; then under the window that appears, choose View->Geometric Settings. Add the “Bake Context” and “Ptex Face Offset” as mentioned in the class demo on RenderMan 20. Make sure to attach to your model. The lights and materials are slightly different versus 20, but I think those will be fairly straightforward. One of the main differences is generalizing more under a “PxrSurface.” You’ll stil need to connect the “PxrPtexture” as discussed in class.

Original: For this assignment the goal is to switch to a production renderer (RenderMan 21 RIS), use PTEX as an alternative form of texture mapping, try Mari for texture painting, and practice a bit of lighting.

Read over the Eurographics paper that introduced Ptex in 2008. Bolt was the first film completely textured with a Ptex workflow at Walt Disney Animation where Ptex was developed.

Choose one of two options – either to complete a portrait of Nefertiti using scanned data from her bust or re-visit your Labradorite. Here are the options:

Nefertiti:

Labradorite:

In either choice include screenshots of work in progress, still images and videos of final renders, and a short pdf description of what you did in your project. Come Wednesday before Spring Break ready to present and critique.