Resources

Optional Textbooks

Other Reference Textbooks

Math Review

Code

Selected Pertinent Research Papers

Shaders, Shading Languages, and Reflectance

Practical Physically Based Shading

Take particular note of the 2012 notes on Brent Burley’s presentation of Physically Based Shading at Disney which has been much referenced. Also, note the 2012 and 2013 presentations on OSL as well as the 2013 presentation on Real Shading in Unreal Engine 4. Lastly, note the talk on Bi-Directional Path Tracing at Pixar from 2016.

General Graphics

Rendering

Selected Pastels, Paintings, and Photographs

Allegorithmic Substance Painter and Designer

Unreal Engine

MARI

RenderMan

Arnold

FxGuide Podcasts

FxGuide Video

Websites by Some Cool Graphics People (not considered exhaustive, obviously)