PCS Network Hardware Architecture
PCS Network Simulation Architecture
The assignment of a unique PCS telephone number to a customer will facilitate call initiation and completion across regional, national, and international borders. The network will do all the work of tracking a customer, knowing where he or she is, and facilitating a call through the nearest service site.
There are many similarities between cellular telephone service and PCS, but some advantages that PCS has over existing cellular telephone service are; better service quality through the use of digital technology; more compact equipment using advanced antennas technology; increased mobility; and enhanced service features through the use of phone numbers not depending upon geographic location. Also, using digital technology will make the price of PCS cheaper in the near future.
A BTS is connected to a BSC. A BSC is a network component that controls one or more BTSs. It performs network management and control functions and decides when and to which BTS the portable will be handed over. An OMC system has many BTSs. It monitors and manages the BTSs and BSCs and is used in controlling and monitoring equipment inside a telecommunications network.
There are more functions in each hardware component, and there are many more network devices and controlling devices which are not mentioned here. This level of detail is sufficient for our simulation purpose. On our PCS simulation system, further assumptions are made for simplification:

The PCS Network has overall knowledge about the entire network. As the dotted region shows, the PCS Network submodule may reside in different host machines from the OMCs, but in the same host as where network operator is located.
1.1 Configuring the network User:Network Operator Use scenario: The operator sets up the initial configuration file and boots-up the system. The configuration can be done interactively, or in batch mode in which case there would be several configurations available to the operator. Frequency: done only one time at the system initialization Criticality: How the network is configured is not a critical issue, but it is useful to have more than one way of configuring the network. 2.1 Report network status User: network monitor Use scenario: Upon the request from the network operator, network monitor reports the network status to the operator Frequency: happens on demand Criticality: This is a necessary feature. 2.2 Gather network status information User: network monitor Use scenario: The network monitor gathers status information of the network periodically. The period is set default at the system boot-up time, but the network operator can change it if necessary. Frequency: happens periodically Criticality: This is a necessary feature. 3.1 Reconfigure the cell User: network operator Use scenario: The network operator sees that cell No.4 has call drop rate higher than threshold value. He/she decides to increase the number of channels that the cell can handle. Criticality: This is a necessary feature. 4.1 Read event and launch it to the network 4.1.1 Get an event and shape it as an event object User: Event Handler Use scenario: The event handler reads events from a file. (Or, from a random number generator which generates events.) Then, it creates an event object according to the event, and send it to the corresponding SM. 4.1.2 Put the event object into the Event Queue User: simulation manager Use scenario: Once getting an event object from the event handler, if the event fire time is not up yet, the SM puts it on to the event queue according to time sequence of the event. Criticality: This is not necessary for simple simulation, but necessary for advanced simulation. 4.2 Dispatch event object User: simulation manager Use scenario: Simulation manager gets an event from the front side of the queue, and dispatches the event object to the corresponding network component (either to the cell or portable?). If the event fire time was up when the event object was received from the Event Handler, the SM dipatches the event object right away. Criticality: This is a necessary feature. 4.2.1 Call arrival User: Cell Use scenario: Upon getting the event from the SM, the cell asks the portable if it is in use or not. If it is, the call event is dropped. If it is not, the cell provides a channel for the portable, and creates a call object. 4.2.2 Call termination User: portable Use scenario: Upon getting the event from the SM, the portable terminates the call. The call object is deleted, and the channel is released. Criticality: This is a necessary feature. 4.2.3 Portable move User: Cell Use scenario: Upon getting the event from the SM, the cell first checks if the portable was in use. If yes, and if the destination cell is free of channel, turns the portable over to the destination cell. Then, the original cell releases the channel assigned to the portable, and the new cell allocates a new channel for the portable. If the portable was not in use, the old cell simply drops the portable from its list, and the new cell adds it to its list. Criticality: This is a necessary feature. 5.1 Log the call block User: cell Use scenario: A cell needs to allocate a channel for for a new call or handoff call, but there is no channel available. Then the cell writes the call block information to a log file. Criticality: This is a necessary feature.