What made RenderWorld different at the time was that it came directly from a scientific engineering world, in which simulation and rendering quality were extremely important, but only within a very narrow range of performance requirements. It was a bit lucky and amazing that we were able to take those algorithms and apply them to the field of feature film graphics, where imperfections and limitations have a way of being laid bare and pounded on.
RenderWorld was used in a number of feature films, tv shows, games, and commercials. I am trying to keep a fairly comprehensive list of those projects, so if you know of one that is not on the list below, please let me know at email@example.com.
The images and movies below are from RenderWorld tests, and from productions that used RenderWorld. The images were generated between 1993 and 1996. Click on the thumbnail to get a larger version. Click on that larger version to get the original full size image.