| INSTRUCTOR: | Sophie Joerg |
| OFFICE HOURS: | Fr 4-5pm, McAdams 318 |
| SEMESTER: | Spring 2015 |
| TIME: | TR 11:00-12:15pm |
| LOCATION: | ASC 302 |
| Date | Who | Paper |
|---|---|---|
| April 2 | ||
| April 7 | Caleb Hilley Ayush Bhargava Marie Jarrell |
Craig Reynolds. 1987. Flocks, Herds, and Schools: A Distributed Behavioral Model. Computer Graphics. John Mooney, Jan Allbeck. 2014. Rethinking NPC Intelligence - A New Reputation System. Motion in Games. Okan Arikan and David Forsyth. 2002. Interactive Motion Generation from Examples. ACM Transactions on Graphics. |
| April 9 | Joshua Hilley Zachary Shore |
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John DeWeese, Jordan Maynard, and Kees van Prooijen. 2008. Real-time Motion Retargeting to Highly Varied User-Created Morphologies. ACM Transactions on Graphics. Stelian Coros, Sebastian Martin, Bernhard Thomaszewski, Christian Schumacher, Robert Sumner, and Markus Gross. 2012. Deformable Objects Alive!. ACM Transactions on Graphics. [video] |
| April 14 | ||
| April 16 | Dhaval Parmar Lorraine Lin Elham Ebrahimi |
Ladislav Kavan, Simon Dobbyn, Stephen Collins, Jiri Zara, and Carol O'Sullivan. 2008. Polypostors: 2D Polygonal Impostors for 3D Crowds. In Interactive 3D Graphics and Games. [video] Rachel McDonnell, Martin Breidt, and Heinrich Buelthoff. 2012. Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans. ACM Transactions on Graphics. [video] Lavanya Sharan, Zhe Han Neo, Kenny Mitchell, Jessica K. Hodgins. 2013. Simulated Motion Blur does not Improve Player Experience in Racing Game. Motion in Games. |
| April 21 | Paolo Usero Christian Weeks |
Mark Hendrikx, Sebastiaan Meijer, Joeri Van Der Velden, and Alexandru Iosup. Procedural Content Generation for Games: A Survey. Multimedia Computing, Communications, and Applications (TOMM) (see Source Materials tab) [pdf] Lawrence Johnson, Georgios Yannakakis, Julian Togelius. 2010. Cellular Automata for Real-Time Generation of Infinite Cave Levels. PCGames. Gillian Smith. 2014. Understanding Procedural Content Generation: A Design-Centric Analysis of the Role of PCG in Games. CHI. (Might need to be on campus to access publication.) |
| April 23 | Adam Wentworth |
Paul Cairns, Jing Li, Wendy Wang, A. Imran Nordin. 2014. The Influence of Controllers on Immersion in Mobile Games. CHI. [video] |