camera cam1 { pixeldim 800 600 worlddim 8 6 viewpoint 4 3 3 } material green { ambient 0 5 0 } material yellow { ambient 5 4 0 } plane leftwall { material green normal 3 0 1 point 1 0 0 } plane rightwall { material yellow normal -3 0 1 point 7 0 0 } material gray { ambient 2.5 2.5 3.5 } plane floor { material gray normal 0 1 0 point 0 -0.2 0 }