camera cam1 { pixeldim 800 600 worlddim 8 6 viewpoint 4 3 6 } material white { ambient 0 0 0 diffuse 6 6 6 } plane floor { material white normal 0 1 0 point 0 0 0 } spotlight red { location 0 4 0 emissivity 12 0 0 theta 18 point 4 0 -3 } spotlight green { location 4 4 4 emissivity 0 12 0 theta 18 point 4 0 -3 } spotlight blue { location 8 4 0 emissivity 0 0 12 theta 18 point 4 0 -3 }