camera cam1 { pixeldim 640 480 worlddim 8 6 viewpoint 4 3 4 } material gray { diffuse 7 7 7 } plane backwall { material gray normal 0 0 1 point 0 0 -4 } light pinkfront { emissivity 8 5 5 location 4 3 4 } material red { diffuse 2.0 0.5 0.5 } sphere shadowmaker { material red center 4 3 -2 radius 1.5 }