camera cam1 { pixeldim 640 480 worlddim 8 6 viewpoint 4 3 4 } material gray { diffuse 7 7 7 } plane floor { material gray normal 0 1 0 point 0 0 0 } light ceiling { emissivity 5 3 3 location 4 8 -4 } light front { emissivity 3 3 3 location 4 8 2 } material red { diffuse 4.0 1.5 1.5 } sphere shadowmaker { material red center 4 3 -4 radius 1.5 }