camera cam1 { pixeldim 640 480 worlddim 8 6 viewpoint 4 3 6 } material green { ambient 0 5 0 } material yellow { ambient 5 4 0 } plane rightwall { material yellow normal -1 0 0.2 point 7 0 0 } material gray { ambient 2 2 2 } material red { ambient 6 0 0 } tiled_plane leftwall { material green normal 1 0 0.2 point 1 0 0 dimension 2.0 1.0 direction 0 1 -1 material gray } tiled_plane floor { material red normal 0 1 0 point 0 -0.2 0 dimension 0.5 0.5 direction 1 0 0 material gray }