camera cam1 { pixeldim 640 480 worlddim 8 6 viewpoint 4 3 12 } material gray { ambient 1 1 1 diffuse 5 5 5 } material gold { ambient 1 1 0 diffuse 4 4 0 } light mid_left { location -0 8 -4 emissivity 6 1 2 } light mid_right { location 8 8 -4 emissivity 2 1 6 } light mid_center { location 4 8 3 emissivity 9 9 9 } revsurf vase { material gold surfer 3 base 4 0 -4 direction 0 1 0 height 6.28 } plane floor { material gray point 0 0.01 0 normal 0 1 0 }