Victor Zordan

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Division Chair for Visual Computing
School of Computing
Clemson University
Clemson, SC 29634
Office: 307 McAdams Hall


Dr. Victor Zordan is Professor and Division Chair for Visual Computing within the School of Computing at Clemson University. Victor works on developing techniques in graphics, fabrication, and animation with focii in physically based modeling, interfaces, and human animation. He has been an enthusiast and graphics programmer for 25 years and a researcher investigating animation techniques for more than twenty. His interests are in physical simulation, motion capture, and algorithms used to create believable (and unbelievable) motion and to explore novel uses for animation in electronic games, medical and training applications, and virtual worlds. Dr. Zordan received his PhD from Georgia Tech at GVU. Dr. Victor Zordan is former faculty in the department of Computer Science and Engineering at University of California Riverside where he directed the Riverside Graphics Lab.

Select Research Projects

Velocity Skinning

Floppy cows

Rohmer, D., Tarini, M., Kalyanasundaram, N., Moshfeghifar, F., Cani, M., Zordan, V., Velocity Skinning for Real-time Stylized Skeletal Animation, Computer Graphics Forum, 40: pp. 549-561, 2021. (BEST PAPER HONORABLE MENTION)
PDF Movie Bibtex Demo

Motion Capture Processing

Zombie Walking

Schreiner, P. Perepichka, M., Lewis, H. Darkner, S., Kry, P., Erleben, K., Zordan, V., Global Position Prediction for Interactive Motion Capture, In ACM Siggraph Symposium on Computer Animation (SCA '21). Proceedings of the ACM on Computer Graphics and Interactive Techniques .
PDF Movie Bibtex

Virtual Hands

Grasping hands

Jörg, S., Ye, Y., Mueller, F., Neff, M., Zordan, V., Virtual hands in VR: motion capture, synthesis, and perception, In SIGGRAPH Asia 2020 Courses (SA '20). Association for Computing Machinery, New York, NY, USA, Article 2, pp. 1-32, 2020.
PDF Bibtex

Jörg, S., Ye, Y., Neff, M., Mueller, F., Zordan, V., Virtual hands in VR: motion capture, synthesis, and perception, In ACM SIGGRAPH 2020 Courses (SIGGRAPH '20). Association for Computing Machinery, New York, NY, USA, Article 16, pp. 1-145, 2020.
PDF Bibtex

Motor Skill Learning

Motor skill frames

Ranganath, A., Xu, P., Karamouzas, I., Zordan, V., Low Dimensional Motor Skill Learning Using Coactivation, In Motion, Interaction and Games (MIG '19). Association for Computing Machinery, New York, NY, USA, Article 20, pp. 1-10, 2019.
PDF Movie Bibtex

Real-time Locomotion

Character walking through fluids

Bermudez, L., Tessendorf, J., Zimmermann, D., Zordan, V., Real-time locomotion with character-fluid interactions, In Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games (MIG '18). Association for Computing Machinery, New York, NY, USA, Article 18, pp. 1-8, 2018.
PDF Movie Bibtex

Coupling Simulations

Splashing Fluids

Akbay, M., Nobles, N., Zordan, V., Shinar T., An Extended Partitioned Method for Conservative Solid-Fluid Coupling, SIGGRAPH 2018, ACM Trans. Graph., Vol. 37, No. 4, Article 86, 2018.
PDF Movie Bibtex

Digital Fabrication

Digital fabrication design

Moore, E. Porter, M., Karamouzas, I., Zordan, V., Precision control of tensile properties in fabric for computational fabrication, ACM SIGGRAPH Symposium on Computational Fabrication (SCF), 2018.
PDF Bibtex

MechVR: Physics in VR

person using MechVR

Zordan, V., Welter, J., Hindlekar, S. Smith, J.E., McKay, W.G., Lowe, K., Marti, C., Taylor, R., MechVR: a physical proxy for locomotion and interaction in a virtual environment, ACM SIGGRAPH Symposium on Motion in Games (MIG), 2017. (BEST PRESENTATION)
PDF Movie Bibtex

Rotation Control for Dynamic Simulation

screenshot of character rolling

Zordan, V., Brown, D., Macchietto, A., Yin, K., Control for Rotational Dynamics for Ground and Aerial Behaviors, TVCG, 2014.
PDF Movie Bibtex

Brown, D., Macchietto, A., Yin, K., Zordan, V., Control of Rotational Dynamics for Ground Behaviors, ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), 2013. (BEST PAPER)
PDF Movie Bibtex

Modal Control


Nunes, R., Cavalcante-Neto, J., Vidal, C., Kry, P., Zordan, V., Using Natural Vibrations to Guide Control for Locomotion, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2012.
PDF Movie Bibtex

Momentum Control for Balance

3D humanoid model standing on one leg

Macchietto, A., Zordan, V., Shelton, C.R., Momentum Control for Balance, Transactions on Graphics/ACM SIGGRAPH, 2009.
PDF Movie Bibtex

Anatomically Inspired Torso

humanoid ribcage and torso in three poses

DiLorenzo, P., Zordan, V., Sanders, B., Laughing Out Loud: Control for Modeling Anatomically Inspired Laughter using Audio, Transactions on Graphics/ACM SIGGRAPH Asia, 2008.
PDF Movie Bibtex

Dynamic Response for Motion Capture

humanoid model rolling on ground

Zordan, V., Majkowska, A., Chiu, B., Fast, M., Dynamic Response for Motion Capture Animation, ACM SIGGRAPH, 2005.
PDF Movie Bibtex

Zordan, V., Macchietto, A., Medina, J., Soriano, M., Wu, C.C., Interactive Dynamic Response for Games, ACM SIGGRAPH Sandbox Symposium, 2007.
PDF Movie Bibtex



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