Sophie Joerg

Sophie Jörg

Associate Professor
Visual Computing Lab [VCL]
Visual Computing Division [VC]
Digital Production Arts [DPA]
School of Computing [SoC]
Clemson University [CU]
Clemson, SC 29634
USA

office: 318 McAdams Hall
e-mail:sjoerg AT clemson.edu




About me

Research interests: My primary research interests are in computer graphics, especially in animation and perception of virtual characters. I am furthermore interested in virtual reality, machine learning, and human-computer interaction.

Past positions:I received my PhD in 2011 from the Graphics, Vision and Visualization Group at Trinity College Dublin, Ireland, advised by Carol O'Sullivan. I then spent a year as a postdoctoral researcher at Carnegie Mellon's Graphics Lab working with Alla Safonova and Jessica Hodgins. During my PhD, I also conducted research as a visiting student in the Graphics Lab at Carnegie Mellon University and as an intern at Disney Research, Pittsburgh.

News

June 2023: Our research on the role of detailed hand motions in communication is published in Transactions on Graphics! We will present it at SIGGRAPH 2023.

February 2023: I am leaving Clemson for a new position at the University of Bamberg starting in March 2023. You will find me here.

January 2023: Our paper on the effect of accurate hand motions in communication got published at TOG!

December 2022: My PhD student Alex graduated. You can find her work here.

Fall 2021: I am on sabbatical at TU Munich.
August 2021: I received the College of Engineering, Computing and Applied Sciences Dean's Distinguished Professor Award!
Dec 2020: We have updated our course "Virtual Hands in VR: Motion Capture, Synthesis, and Perception" for SIGGRAPH Asia 2020.
July 2020: We just submitted the materials for our SIGGRAPH 2020 course "Virtual Hands in VR: Motion Capture, Synthesis, and Perception".
July 2019: Hope to see you at SCA or SIGGRAPH! I am an invited speaker at SCA, serving as a member of the SIGGRAPH doctoral consortium, and chairing the Capture Control Session at SIGGRAPH. You will also find me at Clemson's DPA Reception.
May 2019: My student Lorraine graduated. You can find her work here.
Feb 2019: I received the Clemson Board of Trustees Faculty Award for Excellence!
Aug 2018: I got tenure.
Feb 2017: I got awarded a CAREER grant.
July 31, 2016: My PhD student Lorraine won the Best Presentation Award at SAP 2016!
July 10, 2016: Our two SAP-papers got added to the ACM digital library. [1] [2]
March 12, 2015: Our STAR-paper was accepted for Eurographics 2015.
Nov 10, 2014: Our paper won the Best Paper Award at MIG.
August 15, 2014: Back from SAP and SIGGRAPH. Presented our paper on character responsiveness at SAP and our poster on VenvI at SIGGRAPH.
August 1, 2014: My summer student, Dana Moore, is finishing her research experience with the DREU program.
July 31, 2014: Our gaze modeling project received an award from the National Science Foundation (CHS Small, Co-PI Andrew Duchowski). [1]
May 15, 2014: Responsiveness paper accepted at SAP 2014.
Feb 26, 2014: Press coverage on VEnvI project: [1] [2] [3]
Jan 29, 2014: Our project VEnvI (Virtual Environment Interactions) received funding from the National Science Foundation (NSF INSPIRE award). [1] [2]

Teaching

Fall 2022: CPSC 8110 Technical Character Animation

Spring 2021: CPSC 1060.003 Introduction to Programming in Java
Fall 2020: CPSC 1060.003 Introduction to Programming in Java
Spring 2020: CPSC 4820/6820 3D Game Programming: Algorithms and Techniques
Fall 2019: DPA 8070 3D Modeling and Animation
Spring 2019: CPSC 8110 Technical Character Animation
Spring 2018: CPSC 8110 Technical Character Animation
Fall 2017: DPA 8070 3D Modeling and Animation
Spring 2017: CPSC 8110 Technical Character Animation
Fall 2016: CPSC 8070 3D Modeling and Animation
Fall 2016: CPSC 8810 3D Game Development
Spring 2016: CPSC 8110 Character Animation
Fall 2015: CPSC 8070 3D Modeling and Animation
Spring 2015: CPSC 4820/6820 Design & Implementation of Video Game Modules
Fall 2014: CPSC 8070 3D Modeling and Animation
Fall 2014: DPA 4000/6000 Technical Foundations of Digital Production I
Spring 2014: CPSC 8080 Advanced Animation
Fall 2013: CPSC 8070 3D Modeling and Animation
Spring 2013: CPSC 881.005 Technical Foundations of Character Animation
Fall 2012: CPSC 807 3D Modeling and Animation

Selected Publications

A more complete list can be found on my Google Scholar site
Frames from two of our hand motion conditions Alex Adkins, Aline Normoyle, Lorraine Lin, Yu Sun, Yuting Ye, Massimiliano Di Luca, and Sophie Jörg
How Important are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?
ACM Transactions on Graphics, Volume 42, Issue 3, Article No. 27, pp 1-16.
View of our escape room during game play Alex Adkins, Lorraine Lin, Aline Normoyle, Ryan Canales, Yuting Ye, and Sophie Jörg
Evaluating Grasping Visualizations and Control Modes in a VR Game.
ACM Transactions on Applied Perception, October 2021, Volume 18, Issue 4, Article No. 29, pp. 1-14.
First slide of our SIGGRAPH Asia course Sophie Jörg, Yuting Ye, Franziska Mueller, Michael Neff, and Victor Zordan
Virtual Hands in VR: Motion Capture, Synthesis, and Perception.
SA '20: SIGGRAPH Asia 2020 Courses, November 2020, Article No. 2.
Pictures from our SIGGRAPH course Sophie Jörg, Yuting Ye, Michael Neff, Franziska Mueller, and Victor Zordan
Virtual Hands in VR: Motion Capture, Synthesis, and Perception.
SIGGRAPH '20: ACM SIGGRAPH 2020 Courses, August 2020, Article No. 16.
Out-of-focus eye tracker configuration Brendan John, Sophie Jörg, Sanjeev Koppal, and Eakta Jain
The Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual Avatars.
IEEE Transactions on Visualization and Computer Graphics (TVCG 2020), 2020, Volume 26, Issue 5, pages 1880-1890.
Two of our 8 grasping feedback visualizations Ryan Canales, Aline Normoyle, Yu Sun, Yuting Ye, Massimiliano Di Luca, and Sophie Jörg
Virtual Grasping Feedback and Virtual Hand Ownership.
ACM Symposium on Applied Perception, 2019, Article No. 4, 9 pages.
Block stacking puzzle Lorraine Lin, Aline Normovle, Alexandra Adkins, Yu Sun, Andrew Robb, Yuting Ye, Massimiliano Di Luca, and Sophie Jörg
The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion.
IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019, pp. 510-518.
Eyes of highly realistic virtual human Sophie Jörg, Andrew Duchowski, Krzysztof Krejtz, and Anna Niedzielska
Perceptual Adjustment of Eyeball Rotation and Pupil Size Jitter for Virtual Characters.
ACM Transactions on Applied Perception (TAP), October 2018, Volume 15, Issue 4, Article No. 24.
Experiment apparatus Valentin Schwind, Lorraine Lin, Massimiliano Di Luca, Sophie Jörg, and James Hillis
Touch with foreign hands: The effect of virtual hand appearance on visual-haptic integration.
Proceedings of the ACM Symposium on Applied Perception (ACM SAP) 2018, 8 pages.
Customization in VENVI Lorraine Lin, Dhaval Parmar, Sabarish V. Babu, Alison E. Leonard, Shaundra B. Daily, and Sophie Jörg
How Character Customization Affects Learning in Computational Thinking.
Proceedings of the ACM Symposium on Applied Perception (ACM SAP) 2017, 8 pages.
VENVI User Dhaval Parmar, Joseph Isaac, Sabarish Babu, Nikeetha DSouza, Alison Leonard, and Sophie Jörg
Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students
IEEE Virtual Reality (VR) 2016, pp. 131-140.
Reaching Experiment Setup Ellie Ebrahimi, Sabarish Babu, Christopher Pagano, and Sophie Jörg
An empirical evaluation of visuo-haptic feedback on physical reaching behaviors during 3D interaction in real and immersive virtual environments
ACM Transactions on Applied Perception (TAP) July 2016, Volume 13, Issue 4, Article No. 19.
We won the Best Paper Award at ACM SAP 2016.
Virtual Hand Models Lorraine Lin and Sophie Jörg.
Need a Hand? How Appearance Affects the Virtual Hand Illusion
Proceedings of the ACM Symposium on Applied Perception (ACM SAP) July 2016, pp. 69-76.
Lorraine won the Best Presentation Award.
Eye Andrew T Duchowski, Sophie Jörg, Tyler N Allen, Ioannis Giannopoulos, Krzysztof Krejtz.
Eye Movement Synthesis
ACM Symposium on Eye Tracking Research & Applications (ETRA), March 2016, pp. 147–154.
Eye Andrew Duchowski, Sophie Jörg, Aubrey Lawson, Takumi Bolte, Lech Swirski, and Krzysztof Krejtz.
Eye Movement Synthesis with 1/f Pink Noise
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games 2015 (MIG) November 2015, pp. 47-56.
Eurographics Nkenge Wheatland, Yingying Wang, Huaguang Song, Michael Neff, Victor Zordan, and Sophie Jörg
State of the Art in Hand and Finger Modeling and Animation
Computer Graphics Forum, Volume 34, Issue 2, pp. 735-760 (Eurographics, May 2015).
Shaundra B. Daily, Alison E. Leonard, Sophie Jörg, Sabarish Babu, Kara Gundersen, Dhaval Parmar
Embodying computational thinking: Initial design of an emerging technological learning tool.
Technology, Knowledge, & Learning., April 2015, Volume 20, Issue 1, pp. 79-84.
participant trajectories with a 200ms delay and 150ms jitter Aline Normoyle, Sophie Jörg
Trade-offs between responsiveness and naturalness for player characters
Proceedings of ACM Motion in Games 2014, November 2014, pp. 61-70.
Best Paper Award.
participant trajectories with a 200ms delay and 150ms jitter Aline Normoyle, Gina Guerrero, Sophie Jörg
Player perception of delays and jitter in character responsiveness
Proceedings of the ACM Symposium on Applied Perception (SAP), August 2014, pp. 117-124.
dancing virtual character Shaundra Bryant Daily, Alison E. Leonard, Sophie Jörg, Sabarish Babu, Kara Gundersen
Dancing Alice: Exploring Embodied Pedagogical Strategies for Learning Computational Thinking
Proceedings of the 45th ACM Technical Symposium on Computer Science Education (SIGSCE), March 2014, pp. 91-96.
marker placements for reduced sets Nkenge Wheatland, Sophie Jörg, and Victor Zordan
Automatic Hand-over Animation Using Principle Component Analysis
Proceedings of Motion in Games 2013 (MIG), November 2013, pp. 197-202.
characters performing emotions Aline Normoyle, Fannie Liu, Mubbasir Kapadia, Norman I. Badler, and Sophie Jörg
The Effect of Posture and Dynamics on the Perception of Emotion
Proceedings of the ACM Symposium on Applied Perception (SAP), August 2013, pp. 91-98.
Aline won the Best Student Presentation Award.
gesturing virtual character Sophie Jörg, Jessica Hodgins, and Alla Safonova
Data-driven Finger Motion Synthesis for Gesturing Characters
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia, November 2012, Volume 31, Issue 6, Article No. 189.
screenshot from game Sophie Jörg, Aline Normoyle, and Alla Safonova
How Responsiveness Affects Players' Perception in Digital Games
Proceedings of the ACM Symposium on Applied Perception (SAP), August 2012, pp. 33-38.
gesturing virtual character Sophie Jörg, Jessica Hodgins, and Carol O'Sullivan
The Perception of Finger Motions
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization (APGV), July 2010, pp. 129-133.
two virtual characters arguing Jessica Hodgins, Sophie Jörg, Carol O'Sullivan, Sang Il Park, and Moshe Mahler
The Saliency of Anomalies in Animated Human Characters
ACM Transactions on Applied Perception (TAP), July 2010, Volume 7, Issue 4, Article No. 22.
graph and hand Sophie Jörg and Carol O'Sullivan
Exploring the Dimensionality of Finger Motion
Proceedings of the 9th Eurographics Ireland Workshop (EGIE), December 2009, Volume 9, pp. 95-101.
virtual characters Rachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona N. Newell, and Carol O'Sullivan
Investigating the role of body shape on the perception of emotion
ACM Transactions on Applied Perception (TAP), August 2009, Volume 6, Issue 3, Article No. 14.
perceptual experiment in classroom Rachel McDonnell, Sophie Jörg, Jessica K. Hodgins, Fiona N. Newell, and Carol O'Sullivan
Evaluating the effect of motion and body shape on the perceived sex of virtual characters
ACM Transactions on Applied Perception (TAP), January 2009, Volume 5, Issue 4, Article No. 20.
virtual characters Rachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona N. Newell, and Carol O'Sullivan
Evaluating the emotional content of human motions on real and virtual characters
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization (APGV), August 2008, pp. 67-74.
optical motion capture system Frank Hülsken, Christian Eckes, Roland Kuck, Jörg Unterberg, and Sophie Jörg
Modeling and Animating Virtual Humans for Real-time Applications
International Journal of Virtual Reality (IJVR), December 2007, Volume 6, Number 4, pp. 11-20.
virtual characters Rachel McDonnell, Sophie Jörg, Jessica K. Hodgins, Fiona N. Newell, and Carol O'Sullivan
Virtual shapers & movers: form and motion affect sex perception
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization (APGV), July 2007, pp. 7-10.

Dissertation

pictures from my thesis Sophie Jörg
Perception of Body and Hand Animations for Realistic Virtual Characters
Dissertation, University of Dublin, Trinity College, March 2011,
Advisor: Carol O'Sullivan.